Nadine Krause

Nadine Krause, editor for player behaviour and protection
Editor for player behaviour and protection

Nadine writes about the side of playing that is not in the paytable: documented effects, limits set before the start, and what a win report actually proves.

3 articles on this blog
Basis: published research
Not a substitute for counselling

Her topics are limits and breaks, the effect of community features on session length, and how to handle win reports.

Her basis is published research and the text of regulation; individual players are neither observed nor described.

What her texts do not contain: invented testimonials, remote diagnoses, or advice meant to replace counselling.

„The strongest limit is the one drawn before the start." – Nadine Krause

Areas of Expertise

Limits before the start Break in play Self-exclusion (OASIS) Losses disguised as wins Community features Win reports

Credentials

  • The effects described rest on published studies.
  • Protective features are reported as they appear in account settings.
  • Where help is concerned, only official services are named.

Articles by this author

3

Frequently Asked Questions

What does Nadine write about?

Limits and breaks, documented effects in game design, and how to read win reports.

Is Nadine a psychologist?

No. She writes for the editorial team and reports published research; the articles are not counselling and do not replace it.

Why are there no player stories here?

Because such stories cannot be verified. What can be verified are figures from the info panel and from published terms.

Where can I find help?

In Germany the Federal Centre for Health Education advises free and anonymously on 0800 1 372 700; self-exclusion runs through OASIS.

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